SSSSnake, twisted
I just finished the latest version of my console based Snake game made in C++, SnakeC3 (Snake Concept: Phase 3). Now it’s a real snake game (SnakeC2 wasn’t, it was more like “keep going”), with a twist. Unfortunately, I’ve only gotten it to work on Windows (WINE doesn’t work), mainly because of extensive use of conio.h (might be fixable with curses) and windows.h (fixable with terminfo or curses). Linux support is on the todo list.
The main difference between this snake game and others might be a bit childish, but it offers for quite fun gameplay. :) I came up with it because the game code just wanted to do that (I forgot to move some lines of code) in the middle of my “keep going” to snake transition.
The thing is that when the snakes in this game eat their apples, they leave particles (well, crap) behind right in the end of the snake. Eating these (running into them) results in a quick death. This makes the game harder for every minute, and in two player mode, it can be quite fun ;)
SnakeC3 (including source) can be found here (I don’t have the time, or energy, to make a fancy web site for it…)
Try it, and you’ll get addicted fast… (No guarantees.)
//Firetech